The Patch 4.10.1 Balance Update decreased the cost of Pneumatized Carapace from 100 minerals and gas to 75 while Patch 4.11 reverted this. Patch 4.7.1 increased the time between Generate Creep growth periods from 0.36 to 0.45. The Patch 4.0.2 Balance Update allowed the overlord to respond more quickly to morph commands. Patch 4.0 increased the overlord's movement speed without Pneumatized Carapace from 0.82 to. As of the Patch 4.2.1 Balance Update, Mutate Ventral Sacs requires a lair instead of an evolution chamber.
#Starcraft 2 full game upgrade upgrade
The expansion changed the upgrade to effect individual overlords. The Patch 1.4.3 Balance Update increased the overlord's movement speed by 25%, from 0.4687 to 0.586.īefore Legacy of the Void, all overlords were upgraded to transports with the Ventral Sacs upgrade. StarCraft II beta patch 14 increased the cost of Pneumatized Carapace from 50 minerals and gas to 100. Generates a temporary patch of creep on the ground.This ability took some time to "cast" and had a small cooldown timer.The creature must be killed before the minerals can be accessed.
The minerals can be covered as they're being harvested, enabling raids which slow down an enemy's economy. The overlord could drop a non-attacking slime creature, temporarily disabling resource nodes and xel'naga towers.
Slime (also known as "Corrupt Minerals").Overlords used to have the Slime and Create Creep abilities. Overlords briefly lost the ability to transport units in early 2008 but regained the ability by December. The reason for the changes and the split between the overlord and overseer in terms of detection was that the zerg "were somewhat 'detectorific'" in StarCraft. The following section contains information from a previous version of StarCraft II which is no longer valid. Instead, each overlord is upgraded individually to be able to transport units. In Legacy of the Void, the overlord loses its ventral sacs upgrade. They can commonly be hunted down by cheaper air units such as mutalisks, phoenixes and vikings, as well as roving packs of terran infantry. Overlord positioning is key to playing zerg, however picking off overlords can supply block the zerg player. Overlords are commonly used in the early game to scout areas and gain information on what strategies the opponent is going and what route they attack from. The overlord may evolve into the overseer which is a detector and spellcaster.